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ViRST - Virtual Reality for Speech Therapy Training

ViRST_logo_light

Overview

Vision

Promoting simulation-based training in university speech and language therapy programs

Mission

We're developing the project ViRST, a Virtual Reality-based technological soltution to respond to the need in the field of speech and language therapy to develop simulation-based learning and training scenarios. 

A series of learning scenarios have been carefully identified by experts in the field. The numerous approaches used to develop the project, such as the design-based research approach, instructional design, user experience (UX) design, aim to promote the development of students' practical skills by ensuring a safe and effective learning environment.

Motivation

As a healthcare discipline, speech and language therapy demands competent professionals who are grounded both in theoretical knowledge and practical skills. Although the academic curriculum for speech and language therapists includes a certain number of hours of compulsory practical training, this does not ensure that students acquire practical skills in a uniform manner, as these depend on the patient that the trainee is treating. Furthermore, before students are permitted to treat a patient, their internship supervisor must deem them capable of doing so. This can create a stressful environment for students, pose a risk to patients, and may reduce the effectiveness of the learning experience.

Simulation-based learning offers a safer, scalable way for students to gain theoretical and practical skills through diverse, repeated scenarios. It reduces ethical concerns and stress. Since 2013, the WHO has recommended integrating such technologies into healthcare education, and organizations like ASHA (USA) and SPA (Australia) alredy support the integration of simulation modules to keep curricula up to date.

Objectives

  • Identify topics that are not yet adequately covered in the speech therapy curriculum, and define the corresponding learning objectives in order to design specific training scenarios.
  • Develop a VR training application aimed at improving students’ practical skills by covering different topics through ad hoc scenarios.
  • Evaluate the effectiveness of the VR application and develop a new academic curriculum for speech therapists that integrates simulation-based training systems.

Team & Contacts

Wanke, Dr. phil. Mascha

Managing Director, Speech and Language Therapy Programme, Pädagogische Hochschule Weingarten

Logopädie

email: mascha.wanke@ph-weingarten.de

office: 0751/ 501-8183

Wanke_Mascha

Müller, Prof. Dr.-Ing. Wolfgang

Professor of Media Education and Visualization at the Pädagogische Hochschule Weingarten

Mediendidaktik

email address: muellerw@ph-weingarten.de

office: 0751/501-8545

View profile
Wolfgang Müller_Website

Gentile, Flavia

PhD candidate in Media Education and research assistant in the DUAL.AI.TEACHer project at the Pädagogische Hochschule Weingarten

Mediendidaktik , Biology

email: flavia.gentile@ph-weingarten.de

office: 0751/501-8376

View profile
Flavia Gentile_05_Website

Scientific outcomes

VIFSG Conference 2025 - SPEECH
ViRST - Virtual Reality for Speech Therapy Training
Delfi2025_poster
DELFI Conference 2025 - Poster session
Virtual Reality in Speech Therapy Education A new approach to teach the Flexible Endoscopic Evaluation of Swallowing (FEES)
Conference paper
ScopingReview_image
Virtual Worlds Journal
Virtual Reality in Speech Therapy Students’ Training: A Scoping Review
Journal publication
ScopingReviewProtocol_image
OPEN SCIENCE FRAMEWORK CONTRIBUTION
Virtual Reality in Speech Therapy Students’ Training: A Scoping Review Protocol
Contribution
INTED2025_image
INTED Conference 2025 - SPEECH
Virtual Reality in Speech Therapy Training: Scenarios and Prototyping
Conference paper
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